Event Reference
Scripting in GS Framework is event-based.
By assigning a script to an entity such as a 3d object or a camera, the framework will automatically callback predefined script functions of your script class to handle specific events.
Typical events you might handle using scripts include:
- OnUpdate(), called each frame.
- OnPhysicStep(), called each physic step.
Several components of an application can be scripted to fine-tune it, including:
- The project, highest level component controlling the application flow between scenes.
- The scene, 3d or 2d where action usually takes place.
- The item, part of a scene such as cameras, lights, objects or sprites.